Zombie’s get a pogo: review

Zombie became the owner of the stilt of the “skewers” and moves along the street exclusively jumping. In his way there are obstacles like other revitalized dead, scattered bottles, small buildings and various garbage, which prevents him from fully rejoice at the newly acquired thing. Then a player comes to the rescue, directing a brainless zombie in the right directions, so that he does not crash into any obstacle with shame.

Jumping dead

Zombie’s get a pogo – Funny endless “Runner”, only the main character does not run here, but jumps from left to right. He begins his journey standing on the stilt evenly, and the user must press on the left or right side of the screen in order to tilt him. On the duration (or quantity) of pressure depends on how far the revived the dead man will bounce next time.

The zombie constantly interferes: that table littered with bottles;then the high mountain of bricks, neatly laid out on the ground in the form of a pyramid. Sometimes there are other brain priests, stuck their heads between the rods of the gate or almost dumped into the abyss and holding the edge of the last strength. And some zombies also fly!

And it is worth the character at least to crash into something, even if you hurt the damned brick with your foot, it will immediately fall apart and die. Fortunately, he is not an ordinary person, but a zombie, so he can immediately resurrect. This is free to do this three times, after that you have to

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either give local virtual currency, or give up and go through everything from the very beginning.

In the role of currency, the brains hanging in the air act here. The zombie collects them automatically, touching them, and for a certain amount receives a box with a random prize as a gift. Hats, new stilts or even characters become available to the user for free and can be used at the same minute.

The same items can be bought at a local virtual store by paying the goods with brains. There are no things sold exclusively for real money than many projects of such a genre suffer from. The prices in the store are quite adequate-for a couple of attempts, of course, you are unlikely to buy something, but if you get carried away and spend a few hours on the game, buy a new hero or a headdress for him will not be difficult.

Jumping to nowhere

And there is absolutely no difference between these things and characters. Zombie will not jump further and higher if you buy him a new stroke. When his head hit, he will still die, even if you put a bucket on it. And additional heroes simply look funny and do not have any unique skills. The only thing that may seem useful here is disposable bonuses like a fast start with a movement of 50 meters forward. But this will only affect the final result in the record table and no longer for anything.

On the one hand, the complete absence of any progress can scare the player-what is the point of spending several hours on passing, if in the end the zombies remains exactly the same as it was? On the other hand, the gameplay here is quite exciting in order not to pay attention to it. To some extent, probably, it’s even good that there is no pursuit of things here-I much more want to jump away, and not to collect every missed brain and, because of this, die out of stupidity.

But Zombie’s get a pogo Obviously, any trials would not have prevented-to achieve, for example, 500 meters per attempt or collect a certain number of brains. This would add more meaning to what is happening and would give more reasons to spend extra time in the game. Then accelerations would be useful – in Jetpack Joyride They were often almost necessary for some tasks, but here you use them once for the sake of checking and never remember their existence again.

Nothing new in the genre Zombie’s get a pogo does not bring – it is as simple and banal “Runner” as possible. But the unusual main character and the lack of aggressive monetization model make the project very exciting. If after the first passage you want to buy all the hats and all the heroes, it will take a lot of time to spend in the game, all the more it is worth it.

Pros: Funny main character;lack of energy and other annoying microtransactions;The gameplay can captivate for a long time.
Cons: lack of tasks and trials that could be performed simultaneously.

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